Commander Keen Dreams All-Levels% -
Автор: CapnClever
Загружено: 2025-11-15
Просмотров: 149
Commander Keen: Keen Dreams version 1.13 shareware, DOSBox version 0.74 at max 100% cycles. The purpose of max cycles is to minimize loading times. All Levels is defined as completing all possible levels (they become marked with a "DONE" post) followed by defeating Boobus Tuber. Because of an upcoming category that would make the old "100%" moniker even more confusing, and because I'm the only person to run this category at all, I've renamed it to the much more intuitive "All Levels".
Timing starts on the first frame of Keen's movement, and ends when the post-game message appears immediately following Boobus Tuber's defeat. Original video date: 2025/11/14
Way back in 2015 when I cleaned up the any% route, I used some of the original All-Levels routing to do so: upon further scrutiny, however, @slamoTAS found that collecting the key in Parsnip Pass was a small time save over picking one up in Castle Tuberia where it's actually needed. After improving the any% a bit further, I never went back to this category, so this run finally adds that improvement of around five seconds, alongside some minor cleanup in other levels. It's not much of a difference from the old record, honestly, but I've been working on Keen games anyway so I figured I'd return here for a quick sprucing.
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