Final Fantasy VII Rebirth Play As Sephiroth (AI Style) vs Roche
Автор: Eulymedon
Загружено: 2025-04-23
Просмотров: 864
🔥 Sephiroth MOD - Full Feature Update! 🔥
In this video, we showcase incredible new effects and skills that transform Sephiroth into a more exciting and powerful character. Explore amazing features implemented by the mod developer and discover what's possible in the future! Check out the list below:
🔥Full Motion NPC Features:🔥
ฺBasic Abilities :
✅ Added FX: Sephiroth Transform on Playable Sephiroth (Damage Parameter ID Abilities NPC)
✅ New Combo Hotkey: Sword Dance → Zashin Rising
✅ New Combo Hotkey: Shift Slash → Telluric Fury
✅ New Combo Hotkey: Retaliation → Octaslash Prime
✅ Pierce: Voice NPC Feature (FX Sephiroth Transform)
✅ Zashin: Full Feature Sephiroth Transform (Whisper + NPC Voice)
✅ Zashin Rising: Full Feature Sephiroth Transform (Whisper + NPC Voice)
✅ Hell Gate: Full feature with Whisper for Sephiroth Transform (Whisper + NPC Voice)
✅ Infernal Gate: Full feature with Whisper for Sephiroth Transform (Whisper + NPC Voice)
✅ Octaslash : NPC Voice(FX Sephiroth Transform)
✅ Octaslash Prime: Playable Hotkey (FX Sephiroth Transform)
✅ Dualblade Dance: NEW FX Slash and Stand Alone Combat.
🧠🧠Dualblade Dance has the same functionality as Blade Dance Motion, but the AI triggers it as a single-character action.
New Abilities :
✅ Heartless Angel: Fully featured with NPC Voice and Cinematic Camera
✅ Wicked Augment: Full feature with complete Aura Wing and Sword (NPC Voice)
🧠🧠The ability of Wicked Augment increases attack damage, generates an aura around the body and the weapon, and is deactivated upon receiving damage at the Reaction level.
✅ Skewer: Full feature Warp Attack (NPC Voice) (Not Work Stab For NPC)Grip of Fate
✅ Grip of Fate: Full feature FX and Whispers
What is blueprint Script
🧠 Some Abilities are missing certain FX or Actions when used because parts of their functionality are executed through Blueprint scripts rather than being embedded directly into the ability asset.
For example:
🧠 Certain abilities control things like element switching or teleporting to a specific point within a battle using Blueprint logic.
🧠 Take Skewer as an example — the ability shows three layers of SyncActions, suggesting complex behavior. However, when triggered directly, Skewer does not teleport the user to attack the enemy. This missing behavior is because the Warp effect is handled through an external Blueprint, not the ability itself.
🧠 On the other hand, an ability like Rupture works as expected because it is directly assigned and executed without relying on external Blueprint scripting.
🧠 In the case of Infernal Flare, the ability does not execute properly because it relies on a Blueprint-driven FX structure. The visual and mechanical effects are tied to scripts rather than native ability data.
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