Creating a Serialized Conditional Reaction Sequence Graph in Unity - Part Two
Автор: peartree games
Загружено: 2021-12-07
Просмотров: 666
An explanation and recording of a system I was coding to handle Conditions and Reaction Sequences in a Graph structure with Unity's GraphView api continued.
This is my first video of this kind and I learned a lot, but there's so much to improve on.
Part One: • Creating a Serialized Conditional Reaction...
Github: https://github.com/peartreegames/evt-...
Chapters:
00:00 Graph runner
03:43 Interaction Trigger
04:38 Non-test Reactions
07:05 Non-test Conditions
08:40 ScriptableObject Variables
11:10 Variable Reactions and Conditions
13:42 Scene Hookup
18:50 Conclusion
Links:
Adventure Game: https://learn.unity.com/tutorial/adve...
Mert Kirimgeri: / mertkirimgerigamedev
More Effective Coroutines: https://assetstore.unity.com/packages...
Unity-Atoms: https://github.com/unity-atoms/unity-...
ScriptableObject-Architecture: https://github.com/DanielEverland/Scr...
Extra Notes:
A lot of the GraphView API boilerplate will be made much easier with the GraphView Foundation Package it looks like: https://docs.unity3d.com/Packages/com...
My first released game Lucent Bounds: https://store.steampowered.com/app/17...
I Don't See the Branches, I See the Leaves by Chris Zabriskie is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/...
Source: http://chriszabriskie.com/dtv/
Artist: http://chriszabriskie.com/
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