Ashes of Creation - Creative Director Interview
Автор: Tangents of Creation
Загружено: 9 февр. 2025 г.
Просмотров: 8 303 просмотра
I had the chance to sit down with Steven Sharif, the Creative Director of Ashes of Creation, for an in-depth conversation about the game's development. We covered key insights, challenges, and the future of AoC, making this a must-watch for fans and curious players alike. Hope you enjoy the interview as much as we did!
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💀 Step into a game that revolutionizes the MMO genre! Merging the legacy of titans like World of Warcraft, Diablo, ArcheAge, and the hype surrounding the Riot MMO, Ashes of Creation offers a dynamic world where cities rise and fall based on player actions. With unparalleled sandbox freedom, a player-driven economy, epic raids & dungeons, master crafting & gathering, and monumental guild wars, the adventure is limitless.
With extensive character customization, next-gen graphics, and open-world exploration, every corner of this universe promises a new journey. Designed with cross-play, e-sports readiness, seasonal events, voice chat integration, and streaming-friendly features, Ashes of Creation isn’t just an MMO—it’s a game-changing experience where your decisions shape the world.
#ashesofcreation #mmorpg #copium #livereaction #treasurehunt #mmoaddict
0:00 - Welcome & Introduction
1:47 - Drama time! Are you making Ashes of Creation just to become the #1 Twitch streamer?
3:42 - What’s the current status of Dynamic Gridding? What unexpected challenges have you faced?
7:04 - Why does the world of Ashes currently feel so static?
10:23 - When can we expect story arcs to come online?
12:07 - Steven plugs his stream & upcoming content
12:54 - If you could add one ridiculous feature to the game with no consequences, what would it be?
14:26 - Could Apocalypse ever return in some form?
15:45 - What’s the long-term goal for the Ashes IP beyond the MMO?
17:01 - The game currently feels very grind-heavy—what’s the plan to improve gameplay loops?
18:43 - What kind of data are you gathering from mass mob grinding?
21:36 - Are the node buildings we see now placeholders, or are they final?
24:29 - Why are node platforms so obvious on the map? Will they blend better into the world later?
25:29 - When will player housing come online?
26:48 - Will instance-based housing (apartments/inns) have a limited number available?
29:39 - Would you rather fight 100 duck-sized dragons or one dragon-sized duck?
30:37 - What’s your favorite in-game mount, and would you ride it in real life?
32:55 - When will we see secondary archetype augments come online?
34:14 - Can you give a more detailed explanation of how the augment system will work?
38:25 - Can you give an example of a max-power (10/10) augment?
39:22 - Has community feedback ever changed your mind on a feature you were set on?
41:17 - Would you rather make every decision by flipping a coin or forget how to read?
44:00 - There’s talk of a major economy & crafting overhaul. What does that involve?
47:19 - How will major system overhauls be implemented without wipes?
51:01 - Any plans to bring more focused testing to live servers, like we see on PTR?
54:40 - What’s the plan for balancing time-to-kill (TTK)? Right now, gear upgrades make PvP very bursty.
57:59 - How do you prioritize balancing major issues vs. quality of life improvements?
1:00:26 - Can we PLEASE get a hotkey for Need/Greed looting?
1:03:04 - What’s the funniest or most unexpected player suggestion you’ve ever heard?
1:03:52 - Can we have a recall election system to remove inactive mayors?
1:05:57 - Will we have a "Hide Helmet" option?
1:06:08 - When can we expect gliding mounts?
1:06:35 - Would you rather erase the last 10 years from your memory or only retain memories you've written down?

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