COMPLETE Giants Editor Terrain Editing for Beginners (Sculpt, Paint, Foliage, Info Layers)
Автор: Nadine Brinkmann
Загружено: 2025-12-08
Просмотров: 37
🚜 Giants Editor Basics: Master Terrain Tools (Sculpt, Paint, Foliage & Infolayers)! 🌄
You’re ready to move beyond the very basics of the Giants Editor (GE) and actually shape your map? Then this video is exactly what you need!
In this tutorial, we dive into the core terrain tools that every modder should understand — from sculpting hills and digging holes, to painting textures, adding foliage, and working with essential info layers.
✨ What you’ll learn:
✅ How to sculpt terrain: raise, lower, smooth & shape
✅ How to paint textures and avoid tiling
✅ How to add foliage like grass, flowers, and bushes
✅ How info layers work (farmlands, environment, collisions, indoor mask…)
✅ When and why to use procedural placement
✨ And by the end, you’ll have created your own small landscape!
Whether you're completely new or already familiar with the Giants Editor, after this video you’ll be able to build believable landscapes and understand how Giants structures terrain logic. 🌿
Here's the complete Farming Simulator 25 Modding playlist:
• Farming Simulator 25 Modding
📌 If this video helps you, leave a like 👍 and subscribe so you don’t miss upcoming tutorials!
💬 Got questions or ideas for future topics? Write them in the comments!
⏱️ Timestamps:
0:00 Intro
1:38 What terrain editing actually is
2:34 Sculpt mode
3:22 Brush settings
5:45 Sculpting modes (add, subtract, smooth, replace…)
8:36 Texture paint mode
10:21 'Limit to' painting
11:26 Combined texture layers
13:25 Terrain Layer Manager
14:20 Avoiding tiling & mixing texture layers
16:20 Foliage painting (grass, bushes, flowers, crops)
18:28 Foliage 'Limit to'
20:08 Painting crops and terrain detail
20:51 Remove foliage (correctly)
21:52 Importing a tree as reference
23:06 Info layer paint mode, different infolayers
25:28 How Giants uses the infolayers
29:04 Placement collision blocks ingame placement
30:53 Straight-line painting with Shift
32:15 What procedural placement does
33:44 Outro
Shortcuts used in this video:
Ctrl + R: Pick height / texture / foliage layer
Shift + paint: Straight-line painting
Ctrl + B: Place object at cursor
Mouse wheel: Brush size
LMB / MMB / RMB: Sculpting & painting actions
Visible Keys & Mouse Movements on screen:
pressed keys = black Box
history of key presses = grey box
key is held down = white LED in the black box
left click mouse = Orange circle
right click mouse = Blue circle
middle click mouse = Green square
mouse wheel = grey arc up or down
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