USF4 Primer: Situational Uses for Supers
Автор: Bafael
Загружено: 2014-07-29
Просмотров: 13940
abel
easy confirm from f+MK, s.HP
highest damage after launcher w/ no ultra 1
cancels from far strong
adon
goes through fireballs
empty cancel from crouch fierce
true blockstring, high chip
balrog
punishes fireballs from further than U1
true blockstring, high chip
cammy
goes through fireballs
after spaced light spiral arrow
true blockstring, high chip
chun
crouch jab, far fierce, super link
2f punish (oni slash for example)
punishes some things regardless of cancel
cody
goes through fireballs
deejay
goes through fireballs
true blockstring, MASSIVE CHIP (200+)
dhalsim
after yoga mummy
good invincibility
dudley
3f, anti safe jump
honda
from anti air light punch headbutt
el fuerte
enables punishes w/o u1
from tortilla propellor, short
from far HK, short
improves his punishing damage w/o ultra
gen
2f, anti safe jump
gouken
3f punish (change of direction for example)
anti safe jump
convert damage from chains
guile
juggles to either ultra
anti crossup in corners, and juggle u2
guy
juggle after 3 hit tatsu in corners
hakan
hard super fireball invincible, goes far
ken
2f punish (dan kick for example)
anti safe jump
makoto
extend combos
bison
go through fireballs
true blockstring, high chip
rose
f+HK
true blockstring, high chip
ryu
beats other fireballs
anti air fireball
3f punish (example fireball on block)
anti-focus (even fullscreen)
huge blockstring combo
sagat
anti safe jump
reaction confirm from fireballs
2f punish on medium (1f punish on light? Couldn't replicate)
can juggle w/o ultra
converts to ultra in corners
sakura
go through fireballs
true blockstring, high chip
T.Hawk/Zangief
1f punish (whereas SPDs are 2f)
RAGING DEMONS:
Works for all three
1f punishing tool EVIL RYU
1f punishing tool AKUMA (super only, no U1)
1f punishing tool ONI
dash EVIL RYU
f+MP AKUMA
focus absorb sweep ONI
walk up from jabs EVIL RYU
Akuma ONLY
whiffed s.HK
Evil Ryu ONLY
f+MK over lows
f+MK over throws
Oni ONLY
GROUNDED
after f+MK (easier on block)
after LK Slash (easier on block)
kara f+HK
f+HP if it eats a fireball
AIR
neutral jump strong
jetpack away air to air
jetpack away to bait anti air
anti air jab DP
crossup tatsu
red fireball point blank
hard tatsu in corners (balrog only)
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