Jerma Crashes a Spaceship w/
Автор: Jerma Long Edits
Загружено: 2025-05-02
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Jerma plays Void Crew with the Four Horsemen (Ster, Pokelawls, and Vinny Vinesauce,) a co-op roguelite space sim developed by Hutlihut Games and published by Focus Entertainment, Void Crew challenges up to 6 players to outfit their spaceship, coordinate specialized roles, and survive procedurally generated deep-space missions against relentless cosmic threats
Originally Streamed May 1st, 2025 • Jerma Streams - Void Crew [with Ster, Poke...
Jerma985 Long Edit: (3.1 Hours to 2.3 Hours)
Jerma985 Clips Compilation / Jerma985 Funny Moments / Jerma985 Highlights / Jerma985 Stream Edit With Chat / Long Edit Highlights With Chat
Jerma Plays Void Crew: For the Boys Back Home
Timestamps
00:00:00 - Stream Start & Setup
Initial chat, audio checks & tutorial discussion
00:01:03 - Blue Snowball Pro Setup
Joking about using a basic Blue Snowball mic
00:06:08 - Large & Smooth Brain
Complimenting a brain's smoothness after FTL comment
00:11:10 - How Many Hours?
Conflicting playtime reports & admission of lying
00:14:42 - First Void Jump Chaos
Multiple deaths from forgetting to sit in chairs
00:19:11 - Robot Existentialism
Robotic queries about laughter & love mid-combat
00:22:16 - Unique Drink Prep
Offering to de-fizz Diet Coke via mouth swishing
00:28:22 - Starboard is Banned
Captain declares no use of the term "starboard"
00:32:48 - Accidental Success
Admitting no idea what was done despite positive results
00:36:42 - Rather Drink Chemicals
Extreme dislike for League of Legends expressed
00:43:13 - Prank Idea: Abandon Shipmate
Casually discussing leaving someone outside during EVA
00:46:29 - Anticlimactic Missile
Special missile fired at turret does zero damage
00:55:45 - Void Jump Death Again
Another player dies from not being seated during jump
00:58:32 - Rubber Band Incident
Mentioning a rubber band leads to drug use jokes
01:03:42 - Morale Building Hull Repair
Framing ship repairs as a fun team morale activity
01:10:34 - Critical Power Overload
Ship power spikes to 11/8 causing panic & shutdowns
01:16:17 - Void Jump Slowdown Realization
Crew finally realizes charging void jump slows the ship
01:20:08 - Thruster Booster Meeting
Calling a meeting to discuss alleged thruster neglect
01:27:43 - Artificial Flavor Tier List
Debating best artificial candy flavors mid-stream
01:31:30 - Enjoying the Chaos
One player loves the game while another claims to hate it
01:44:16 - Rock Paper Scissors Showdown
In-game rock-paper-scissors battle interrupts action
01:51:23 - Shatner Saw Death in Space
Discussing William Shatner's space trip & existential dread
01:58:13 - Minigun Effectiveness Questioned
Questioning if minigun is hitting own shields or just ineffective
02:05:00 - Star Trek Lizard Mating Episode
Recalling the infamous Voyager episode "Threshold"
02:15:55 - Sudden Ambush & Death
Run ends abruptly due to surprise attack during void jump transition
Category Description
Void Crew cooperative gameplay spaceship simulation team management Technology includes ship systems operation power grid optimization computer interface interaction keyboard hardware connection issues wireless technology troubleshooting system upgrades circuit breaker failures managing network tolerance data processing scanning signatures comm relay usage quantum computers Financial resource management involves collecting alloys processing valuable salvage recycling for credits purchasing ship upgrades managing power cell costs calculating objective rewards Health systems cover ship hull integrity management critical life support operation oxygen level monitoring environmental hazards freezing player health regeneration via rest pods biomass resource for rebirth protocol critical structural integrity failures Legal standards involve ship protocols power network regulations mutiny avoidance adhering to captain's rules targeting priority rules Real estate navigation across space sectors setting map destinations accessing secure storage facilities exploring abandoned buildings managing ship location relative to objectives digital locations the bridge engine room Online cooperation digital resource management technology interactions within the space simulation platform
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