Let's Build the RPG! - 67 – Fire and Explosion Damage
Автор: NumenBrothers
Загружено: 2023-05-06
Просмотров: 2093
In this episode we're setting up fire and explosion damage using the Point Damage Event for both our player and AI characters. We go over how to do additional damage based on the part of the body hit, the bone that is hit on the character mesh. We also go over how to apply a physical force (an impulse) based on damage and the direction of the point damage).
00:00 Intro
00:14 Today's Goals, Key Concepts, Assets used this episode
01:22 Recap of previous damage setup (episode 42) and preparation
04:39 Damage from Flamethrower
10:37 Point Damage Event
12:19 Troubleshooting issues
16:27 Doing more damage to a particular part of the body (bone)
20:08 Fireball explosion damage
25:10 Explosion knockback and damage
28:53 ISSUE FIX: AI character can still jump when knocked down
32:42 Function Clean up
35:55 Conclusion and preview of next episode
New episode released every Saturday morning!
If you're looking for a logical place to jump in and start the series, I recommend coming in at episode 23 (but you'll still need to go back and do some previous episodes- for example, footstep effects).
But this is an important note:
I would only start at episode 23 if you already have some experience with Unreal Engine, with Blueprints, and with Niagara. Otherwise you're going to have a difficult time going back and figuring out how I did things in previous episodes.
If you don't have that pre-requisite knowledge I would start the series from the beginning.
Episode 23 (first episode of Gameplay Abilities):
• Let's Build the RPG! - 23 – UE5 Niagara Fl...
Episode 26 (where we actually start our Gameplay Ability System, 23 is a prerequisite):
• Let's Build the RPG! - 26 – Creating a Blu...
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