King of the Very Small Island - 8v8 Supreme Strait - Beyond All Reason [Raw Gameplay]
Автор: Tangibility
Загружено: 2023-05-22
Просмотров: 94
Thoughts:
Safe botlab/ship opener on geoside of Supreme Strait, with confirmation from the team for t2.
At 7:00, I used dolphins to deny blue taking the coastal mexes on our half, and I was able to control the wrecks for metal.
At 8:50, due to my radar coverage, I was able to react to blue's next attack.
His inattention allowed me to snag a free kill from the edge of his formation.
At 10:00, I decided to pounce on his destroyers, as I had a slight dolphin advantage and figured I could get a surround.
The trade was pretty favorable for me and I continued to hold the wrecks.
At 10:50, blue sent his commander up to the island mexes. I definitely do not want to let him have those mexes for free, so I sent my commander in response to see if I could at least trade.
At 12:30, I'm attempting to set up LLTs on the island while dealing with the naval battle to the east.
Blue was unable to split attention to both at the same time and actually ended up losing both engagements, leading me to raid his base.
At 14:30, I focused on dismantling blue's control of the island, using a LLT to kill another LLT that could not fight back due to terrain.
At 15:00, I saw bots on the island. My geothermal finished, so I cloaked my commander and started d-gunning everything I could, including blue's bot lab.
My T2 shipyard has finished, so I park a missile cruiser at the base of the island and retreat my commander to avoid a trade.
At 16:40, blue transferred his commander and units to lime and left the game.
At 19:00, I use my missile cruisers to pressure the coastline and strait, while one of my allies hits a nuke on their central player.
The game was essentially over at this point, as we had control of both seas and an uncontested nuke.
At 20:00, a nuclear bomber headed over to the island.
I was unfamiliar with how d-gun works in regards to air-units, so I decided to try it out.
It did not go well.
The rest of the game was just transitioning from sea control to land presence, which takes awhile.
Obvious things I could've done better:
Eh, I felt like I played this well.
Maybe I could've closed out the game a bit faster if I had more build power.
Also, using naval engineers for an amphibious bot invasion force would have came out faster and hit further than a flagship.
Otherwise no significant changes.
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