The Difficulty in Balancing Video Games
Автор: Roogan Channel
Загружено: 2025-10-15
Просмотров: 50
“Video games are dying.” is you’ve probably heard that phrase lately overpriced AAA titles, broken launches, and live-service disasters. But there’s something else quietly creeping in that could hit even harder: people demanding games to be easier. When a loud crowd can pressure devs into changing their vision, it’s not just a patch, it’s a shift in how games are made. We’ve already seen it with Silksong and other major releases. This isn’t about gatekeeping difficulty… it’s about protecting the core identity of the games we love.
If this trend grows, the future of gaming might look a lot different — and not in a good way. #hollowknight #hollowknightsilksong #gaming #toohard #videoessay
Music used
Counting Stars - Nujabes
Welcome to the Show - J Dilla
An Old Friend - The Green Box
Floor One - Dorkus64
Coming to Nintendo Switch 2 Sizzle Reel - Nintendo
Main Menu - Wii Party
Moss Grotto - Hollow Knight Silksong
Deejay's Theme - Street Fighter 6
Lighthouse Drawing - Broad Sky
Subwoofer Lullaby - C418
Time Stamps
0:00 - Intro
1:27 - Skong too Hard?
3:17 - What Makes a Game Difficult
4:04 - Streets, Fights, and Flowcharts
6:00 - 2012 Always Has a Solution
7:26 - Outro
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