Super Mario RPG (SNES) - Final Boss and Ending (No Commentary)
Автор: Skull182
Загружено: 2021-01-10
Просмотров: 994
This one is a freebie. One of my favorite games ever and my gateway to RPGs overall. It's kind of a shame it's so easy, but eh.
This is a maxed out power party, complete with Super Suit and Quartz Charm, so there isn't much to strategy; Smithy is just going to die. The question is "how fast?"
The only setup is to equip everyone with accessories to block instant death, because Smithy's Tank Head form can spam Magnum and that's pretty awful. Power Blast and Crystalline buffs the party's stats. Princess isn't necessary at all since you can always just buy as many Kerokero Colas as you want; Freshen Up fixes up negative statuses if it turns out to be a problem, but poison is a non-issue.
I have no idea why my Super Jumps were so crappy - I assure you it wasn't so during the test runs. Maybe my capture software added a bit of input lag. Tank Head is weak to lightning, so Shocker hits hard. Treasure Head is weak to fire, and thank God because my missed jumps were annoying me.
Overall, not much to say. The big star fireworks at the end pops up if you bought at least 5 Fireworks items from a mole in Moleville.
Super Mario RPG: Legend of the Seven Stars
1996, Square, Nintendo
All rights reserved to their respective creators.
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