Dawn of war Winter Assault Disorder Mission 4 Orks Keep your Enemies Closer
Автор: Kommando Koala
Загружено: 2025-11-25
Просмотров: 3
This mission is much the same as Final Journey (although with some changes) except you control the Disorder side. You can switch between factions at will. This is a bit annoying as you were probably hoping for some payback for dealing with endless waves of Chaos Marines and Orks, but now have to put up with endless waves of Imperials and Eldar instead. However, this time using both factions isn't quite as useless as in the Order mission.
You win the same way with both factions: you need to open the Psychic Gate and get someone through. You also need to accomplish this before the Space Marine convoy gets there (mandatory for both factions) and before the Eldar relocate their Webway Assembly there (not necessary for Chaos Space Marines).
To thwart the Imperial and Eldar factions and stop the "fail timer" – so that you can take your time controlling the map – the easiest way seems to be two early rushes with both Chaos (for the Land Raider) and Orks (for the Webway Assembly). After this, you are safe to pick your preferred faction and go on about winning the mission.
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