WWDC22: Maximize your Metal ray tracing performance | Apple
Автор: Apple Developer
Загружено: 3 мар. 2025 г.
Просмотров: 267 просмотров
Learn how to simplify your ray tracing code and increase performance with the power of Metal 3. We’ll explore the GPU debugging and profiling tools that can help you tune your ray tracing applications. We'll also show you how you can speed up intersection tests and reduce shader code memory accesses and indirections with per-primitive data in an acceleration structure. And we'll help you implement faster acceleration structure builds and refits to reduce load times and per-frame overhead.
Explore related documentation, sample code, and more:
Metal: https://developer.apple.com/documenta...
Accelerating ray tracing using Metal: https://developer.apple.com/documenta...
Your guide to Metal ray tracing: https://developer.apple.com/videos/pl...
Discover Metal 3: https://developer.apple.com/videos/pl...
Go bindless with Metal 3: https://developer.apple.com/videos/pl...
Discover Metal debugging, profiling, and asset creation tools: https://developer.apple.com/videos/pl...
Debug GPU-side errors in Metal: https://developer.apple.com/videos/pl...
Discover new Metal profiling tools for M3 and A17 Pro: https://developer.apple.com/videos/pl...
Explore GPU advancements in M3 and A17 Pro: https://developer.apple.com/videos/pl...
More Apple Developer resources:
Video sessions: https://apple.co/VideoSessions
Documentation: https://apple.co/DeveloperDocs
Forums: https://apple.co/DeveloperForums
App: https://apple.co/DeveloperApp

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