Mordheim mini campaign 2. Carnival of chaos vs Night goblins game 2
Автор: Hybrid wargaming
Загружено: 2025-11-11
Просмотров: 193
The Carnival seeks to unleash the clowns upon the tiny gobbos after a rather sad showing in their first time out! revenge must had , and the strongmen have much to prove!
As we use " loot crates" that have become a staple in our games both in events and household here in Norway, we got them for you in writing here as well.
The reason we use these is because it makes the game less clustered and makes players move minis more about to find something fun in the boxes.
"Treasures: Before deployment, alternate in placing 6 treasure tokens on the
battlefield. They must be 6" from each other and the table edge. Each token is
activated when a model (who can gain experience - no zombies, wolves,
daemons or dogs...) moves up to it. The model may not do anything else that
same turn. To activate roll a D6. On a natural roll of 1 the treasure turns out to be
a trap and all models within 3" takes a S3 hit. On the natural roll of 6 (no Mark of
the Old Ones for example...) the model finds a treasure and may roll on the chart."
The chart:
Roll 2d6 and confer with the chart below.
2- 1 x Wyrdstone
3- 1 x Crimson Shade
4- 1 x Rabbits foot
5- 1 x Light armour
6- 2 x Helmet
7- 2D6 x Gold
8- 2 x Swords
9- 1 x Hunting Arrows
10- 1 x Blunderbuss
11- 1 x Lucky Charm
12- 1 x Wyrdstone
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