[Minecraft Dungeons] 98.8% Damage Reduction Build
Автор: Arcanum
Загружено: 2025-05-27
Просмотров: 796
Potion barrier, on last life + guarding strike + weakening + gong = 98.8% damage reduction. It's inconsistent, though, constant 94.95% damage reduction on last life with just life boost and potion barrier.
I had 96.54% reduced health compared to 251 armor with 1,917,047 health. The armor I used had 66,152 health.
96.25 times mob damage, 67.88 times mob health, though technically less due to higher power level bow.
168 Full metal armor: Cooldown, swift footed, health synergy, life boost.
176 Encrusted anchor: Dynamo, guarding strike, void strike, artifact synergy.
248 Pink scoundrel: Burst bowstring, cooldown shot, weakening, and tempo theft tier 2.
Gong of weakening, light feather, love madallion. + Potion strategy
Speedrun build:
250 Ember robe: Swift footed, health synergy, death barter, lucky explorer.
250 Encrusted anchor: Dynamo, void strike, guarding strike, artifact synergy.
250 Echo of the valley: Burst bowstring, cooldown shot, tempo theft, prospector.
Ghost cloak, light feather, boots of swiftness.
I noticed in my previous video, I didn't get hit often and thought wind horn was part of the reason, so I tried gong of weakening, which increases my damage, and my minions. It's also a great artifact for this build. I tried fighting more mobs to see the damage they do, but I didn't want to risk dying.
At 6:58 a normal zombie did 35.9 mill damage to a zombie husk due to melee void strike + gong.
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