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How Thief's Stealth System Almost Didn't Work | War Stories | Ars Technica

Автор: Ars Technica

Загружено: 2018-02-20

Просмотров: 816605

Описание:

1998's Thief: The Dark Project was a pioneer for the stealth genre, utilizing light and shadow as essential gameplay mechanics. The very thing that Thief became so well-known for was also the game's biggest development hurdle. Looking Glass Studios founder Paul Neurath recounts the difficulties creating Thief: The Dark Project, and how its AI systems had to be completely rewritten years into development.

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How Thief's Stealth System Almost Didn't Work | War Stories | Ars Technica

How Thief's Stealth System Almost Didn't Work | War Stories | Ars Technica

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