Unity Vertex Color Shader and MagicaVoxel baked PLY mesh to Unity
Автор: Apply Damage
Загружено: 2016-02-27
Просмотров: 11237
Get the free Unity Vertex Color Shader here: http://fullybeta.com/2016/02/a-vertex...
This tutorial presents an experimental workflow and customer shader for using model with baked or vertex color data on them. The workflow is very straightforward and makes use of Defaxer's very handy and free Unity Vertex Shader. The process should work fine for programs like Qubicle that will optimize the mesh of a vertex shaded model, at this time MagicaVoxel does not optimize its .ply baked meshes so the polygon count is unusably high.
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