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Get Started with Max Computing: Virtual fish tank in ScratchJr
Автор: Macmillan Education International Curriculum
Загружено: 2024-11-12
Просмотров: 49
Описание:
In unit 3 of Max Computing grade 1, students will use ScratchJr, a simple graphical programming language, to create a Virtual fish tank. Estelle Ashman gives us a demonstration.
Max Computing has been developed in partnership with pioneering and immersive educators Digital Schoolhouse and teaches digital skills from grades 1-9. Find out more: https://www.macmillanic.com/maxcomput...
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