Colorized RGB Smoke in Nuke | Fast Reusable Element Workflow
Автор: One Soul
Загружено: 2026-01-18
Просмотров: 10
Learn how to turn a single RGB utility smoke render into a flexible, reusable element in Nuke. In this tutorial, we start with a flat RGB smoke pass and a background plate, use Shuffle nodes to separate red, green, and blue, then remap and recolor each channel with Constant nodes, Grade, and additive blends. This approach lets you skip complex lookdev at render time and do the final color design directly in comp, making your smoke elements easy to reuse across different shots and environments.
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