No More Random Wait Times - One UO Razor Script Trick You Probably Didn’t Know
Автор: Jaseowns
Загружено: 2025-04-16
Просмотров: 1110
🎥 Posted by Jaseowns | UORazorScripts.com
If you’ve ever written a Razor script in Ultima Online, you’ve probably run into the classic problem:
👉 Script fails to find a system message
👉 You add random wait times... 100ms? 500ms? 1 second?!
👉 Sometimes it works, sometimes you get the DEATH SCREEN
Why does this happen?
It all comes down to server response time, ping, and how Razor handles incoming data like system messages. Random waits just aren’t reliable.
👨🏫 After years of scripting and sharing scripts on https://uorazorscripts.com, I’ve finally found a clean solution that works on most servers:
💡 Use getlabel instead of random wait times.
It’s a built-in Razor command that simulates a single-click and waits for the server to respond. That built-in delay makes your scripts more reliable across different ping times and server setups.
In this video, I’ll walk you through:
Why your script is failing
What getlabel actually does
How to use it to replace random waits
A real example you can try today
🧠 Master the script. Avoid the random. Never fear the DEATH SCREEN again.
Check out the details on https://outlands.uorazorscripts.com/g...
📜 Get more scripts: https://uorazorscripts.com
💬 Chat with us: / discord
🔔 Like + Subscribe if you want more UO Razor tips every Wednesday!
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