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Assault Android Cactus Plus All Bosses (Embryo, Vespula, Justice, Venom, Medulla)

Автор: Mr Chhay

Загружено: 2020-01-19

Просмотров: 307642

Описание:

#AssaultAndroidCactusPlus #AllBossesFight
#AllBossesBattle
All Bosses Gameplay Playlist:    • All Bosses Gameplay  

Video Game Title: Assault Android Cactus Plus All Bosses (Embryo, Vespula, Justice, Venom, Medulla)

About Assault Android Cactus Plus:
All Bosses in this video game
Embryo Boss (Zone 1 Stage 5 Production Overlord)
Vespula Boss (Zone 2 Stage 5 Hydroponics Controller)
Justice Boss (Zone 3 Stage 5 Security Administrator)
Venom Boss (Zone 4 Stage 5 Superstructure Engineer)
Medulla Boss ( Zone 5 Stage 5 Neural Nexus)

Description: Assault Android Cactus, first released on PC back in 2015, is a game that feels perfectly suited to the Switch. It's the sort of experience that works equally at home on your TV and in your hands during a morning commute. Thanks to a handful of new additions and some excellent port work, this new 'plus' edition is the definitive way to experience Witch Beam's excellent twin-stick shooter.

Assault Android Cactus+ isn't a major overhaul of the original, but it's a significant iteration. As before, there are 25 levels to play through, nine playable characters--five of them unlockable--and the game's focus is on chasing high scores and earning higher ranks for performance by repeating levels. The further you go, the more enemies the game hurls at you in each level, and the more hits it takes to kill them. It's a frantic experience, one where you're almost constantly beset by loads of enemies, swarming and firing shots at you. By the end of the campaign the onslaughts can feel unending, even though, in truth, levels only last a few minutes each.

From the outside it looks hardcore, but one of Assault Android Cactus' strengths is how discernable and navigable the chaos is. Enemy bullets are generally slow-moving, and some enemies are far less dangerous than others. Each android comes equipped with a primary weapon and a more powerful sub-weapon, each of which is given a generously short recharge time, so it's often possible to slip right into a huge group of enemies, do enormous damage, and slip out again. Enemies can drop power-ups, which let you speed up, give you additional firepower, or--best of all--temporarily cause all enemies to power down, letting you rack up kills. Getting kills in quick succession lets you build chain combos--the key to getting a high score is making sure that one of your enemies dies every 2.5 seconds, which means switching between damaging more hardy enemies and wiping out the smaller, more vulnerable baddies often.

To beat a level, and to maintain a high score and thus earn a good rank, you'll want to take as few hits as possible. Getting knocked down rips 10% off your total score thus far, which can be frustrating, particularly in the near-endless 'Infinity Drive' mode, where your total score can remain static or drop over a long period as knockdowns rack up. Every now and then a downed enemy will drop a battery, which you need to collect to charge your power, so going too slowly will drain your battery right down. You'll only hit a Game Over screen if you run out of charge, which can lead to great, tense moments as you fling yourself right through dangerous territory to grab a battery at the last moment.

The game supports up to four players, too, with enemy numbers scaling, and unique leaderboards depending on how many androids you send out into the fray. This means that it's a great fit for parties or multiplayer nights, but as a primarily solo player, AAC never feels lesser for being played alone. If you're planning on playing it with newcomers, though, it's worth being aware that some characters are much easier to get to grips with--and thus more enjoyable to play as--than others. Any character with a slow rate of fire can feel ill-suited to the game's fast pace, and while there are potential strategic advantages to using a railgun or a shotgun, I found myself opting for the faster characters every time.

Levels will typically feature some sort of topographical gimmick. There could be walls that appear and disappear, conveyor belts that make movement tricky, or floors that fall away and rise back up depending on where you're standing. Each presents unique challenges for how you can move through them, and while only a few of them require that you fundamentally change how you play, each one provides a neat twist. The five bosses, meanwhile, are all challenging and fun in their own ways, changing forms and attack patterns throughout their fights. These bosses are Assault Android Cactus+ at its most bullet-hellish, and learning how to weave between their attacks while doing damage is extremely satisfying.

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Assault Android Cactus Plus All Bosses (Embryo, Vespula, Justice, Venom, Medulla)

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