SS14 Wizden - All Crew Guns Compared
Автор: Liltenhead
Загружено: 2025-04-06
Просмотров: 7567
There are quite a lot of crew guns in the game, I totally didn't spend an evening looking at all of them. Haha...
PISTOLS:
(0:00) Mk58: 16 damage a shot, 80 DPS. 160 damage in a mag +16 in the chamber (10+1).
(0:46) Pirate Revolver: 35 damage a shot, 35 DPS. 175 damage in a cylinder.
(1:09) Inspector: 35 damage a shot, 53 DPS. 210 damage in a cylinder.
(1:24) Deckard: 35 damage a shot, 70 DPS. 175 damage in a cylinder.
(1:51) Mateba: 35 damage a shot, 105 DPS. 210 damage in a cylinder.
SHOTGUNS:
(2:39) Improvised Shotgun: 60 damage a shot (6x10) or 28 if a slug. 60 DPS (Buckshot) 28 (Slugs).
Security Flare Shotgun: 60 damage a shot (6x10) or 28 if a slug. 60 DPS (Buckshot) 28 (Slugs).
Blunderbuss: 60 damage a shot (6x10) or 28 if a slug. 60 DPS (Buckshot) 28 (Slugs).
Handmade Pistol: 60 damage a shot (6x10) or 28 if a slug. 60 DPS (Buckshot) 28 (Slugs).
(3:32) Double Barrel: 60 damage a shot (6x10) or 28 if a slug. 120 DPS (buckshot) 56 (Slugs). 120 damage in a tube, or 56.
(4:04) Kammerer: 60 damage a shot (6x10) or 28 if a slug. 60 DPS (Buckshot) 28 (Slugs) 420 Damage in a tube, or 168.
(4:42) Enforcer: 60 damage a shot (6x10) or 28 if a slug. 120 DPS (Buckshot) 56 (Slugs) 420 Damage in a tube, or 168.
AUTOMATICS:
(4:53) Lecter: 17 damage a shot (or 15 with uranium). 85 DPS, 425 damage in a mag +17 in the chamber (25+1).
(5:52) Drozd: 16 damage a shot. 96 DPS, 480 damage in a mag + 16 in the chamber (30+1).
(7:02) WT550: 16 damage a shot. 88 DPS, 480 damage in a mag + 16 in the chamber (30+1).
(7:52) AKMS: 19 damage a shot. 95 DPS, 570 damage in a mag +19 in the chamber (30+1)
ENERGY WEAPONS:
(8:36) Disabler: 30 stamina damage a shot, 60 SDPS. 600 Stamina damage per charge.
(9:08) Disabler SMG: 15 stamina damage a shot, 67.5 SDPS. 600 Stamina damage per charge.
(9:40) Svalinn: 7 damage a shot, 14 DPS. Small = 49 damage. Medium = 98. Micro = 98, get 1 shot back every 4 seconds. High = 147. Antique = 168 Damage Per charge, get 1 shot back every 1.2 seconds. Hyper = 252 Damage per charge.
(10:49) Makeshift Laser Gun: 14 damage a shot, 28 DPS. 112 Damage per charge.
(11:19) Laser Rifle: 14 damage a shot, 28 DPS. 224 Damage per charge.
(12:00) Retro laser: 17 damage a shot, 34 DPS. 272 Damage per charge.
(12:27) Advanced laser pistol: 17 damage a shot, 34 DPS. 187 Damage per charge. You get roughly 1 shot back every 3 seconds.
(12:59) Captains antique laser: 17 damage a shot, 34 DPS. 187 Damage per charge. You get roughly 1 shot back every 2.5 seconds.
(13:12) X-Ray Cannon: 20 damage a shot, 40 DPS. 200 Damage per charge.
(13:36) Laser Cannon: 28 damage a shot, 42 DPS. 280 Damage per charge.
(14:07) Energy Shotgun: 45 Stamina damage (3x15), 90 SPDS. 450 stamina damage a charge.
Narrow: 52 damage a shot (13x4), 104 DPS. 312 Damage a charge.
Wide: 65 damage a shot (13x5) 130 DPS. 520 Damage a charge.
Gun recharges over time, but with a delay, not relevant for a burst fight.
(15:44) Pulse Carbine: 35 damage a shot, 105 DPS. 875 Damage a charge.
(16:12) Tesla gun: ???
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