Let's Build the RPG! - 62 – Underground Acoustics and Sound – Audio Volume UE5 Cave Tutorial
Автор: NumenBrothers
Загружено: 2023-04-01
Просмотров: 2895
In this episode we set up our underground cave environment to accurately reflect sounds whenever the player character is within that environment. This includes stuff like footsteps, gameplay abilities, vocalizations, etc., but also we set up a water drop sound to spawn with reverb every water drop into our cave pool that we started in episode 58. By the end of this episode you will know all the basics of setting up indoor sound.
00:00 Intro
00:20 Today's Goals, Key Concepts, Assets used this episode
01:45 Prequisites
02:08 Indoor Audio Volume Setup with cave reverb
04:20 Attenuation settings that control the reverb effect
05:01 ISSUE FIX 1: Dropping into the cave – Tetrahedron volume and priority
07:22 ISSUE FIX 2: Audio Volumes blending into and out of indoor environments
10:56 ISSUE FIX 3: Side rooms / extra spaces in cave
11:30 Cave ambience sound – water dripping via Niagara 2D water blueprint from episode 58
13:48 ISSUE FIX 4: Sounds not respecting occlusion (they play outside the cave)
18:10 ISSUE FIX 5: Water sound occluded when over a ridge
19:34 ISSUE FIX 6: Occlusion interpolation time
20:15 Ability to randomize water drops on Niagara 2D water blueprint
24:24 Conclusion and preview of next episode
New episode released every Saturday morning!
Link to the spreadsheet of all free assets used in this series (up to episode 62):
https://docs.google.com/spreadsheets/...
Best place to start learning indoor sound in more detail – Sound and Space:
https://dev.epicgames.com/community/l...
Episode 58 (where we started the indoor Niagara water blueprint):
• Let's Build the RPG! - 58 – Unreal Engine ...
New Gameplay Audio Volumes System (not used this episode):
https://docs.unrealengine.com/5.1/en-...
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