Zombie AI With FSM in Unity – Part 3: Chase & Attack State Logic
Автор: GDTitans
Загружено: 2025-08-10
Просмотров: 355
In this third part of our Unity FSM (Finite State Machine) Zombie AI series, we take our undead enemy to the next level! 🧟♂️
We’ll add the logic that allows our zombie to intelligently switch between chasing the player and attacking when close enough. You’ll learn:
✅ How to detect player distance and trigger state changes
✅ Implementing smooth transitions between chase and attack states
✅ Tips for keeping your FSM clean, modular, and easy to expand
By the end, you’ll have a smarter zombie AI that reacts in real time — perfect for survival games, horror projects, or any AI-driven Unity game.
📌 Watch the series from the start for the full FSM setup and logic building!
• Unity Horror Game - FPS
● FPS-Arms: • Unity FPS Game 👻 (E02) : Free !! Animated...
● Introduction: • Craft Your Own Zombie! (Beware of Spooky S...
♥ Don't Click This! : https://bit.ly/2Zi3vu9
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