League of Legends - Unity Behaviour & Ashe VFX
Автор: Nicolas Colaleo
Загружено: 2024-11-16
Просмотров: 5119
In this video, I showcase some progress on recreating behavior in Unity, attempting to replicate and add an original touch to some of Ashe's ability VFX using only particle systems.
I added basic enemy behavior for both ranged and melee units, debugging numerous collision issues along the way. Additionally, I worked on replicating the currency flow upon minion kills, including spawn VFX and a simple projectile. I also spent some time creating logic for the projectile to move toward the player, but it didn’t turn out as well as I’d hoped. With two ranged minions, dodging became too difficult, so I’ll need to refine this mechanic in the future.
I haven’t added a health system for the player yet, but that will likely be included in the next video.
I also share some behind-the-scenes content, provide small breakdowns in Unity, and attempt to recreate VFX arrows in Blender.
I hope you enjoy the video!
Disclaimer: I do not claim any rights on the model and its animation, I only use it for practice purposes.
Music:    • cabal maptheme- Green Despair  
0:00 Disclaimer
0:08 Basic Attacks
0:18 Ranger's Focus
0:27 Volley
0:41 Enchanted Crystal Arrow
1:00 Simple Minion Behaviour
1:42 Behind The Scenes - Blender
3:08 Behind The Scenes - Unity
#unity3d #leagueoflegends #ashe #vfx #gamedev #fanart #riotgames #technicalart #shaders                
 
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