Enter the Gungeon beaten without Dodge Rolls
Автор: Fockboxx
Загружено: 2016-04-18
Просмотров: 3455
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This is a complete run of Enter the Gungeon to a characters past beaten with rule of no Dodge Rolling. The only exceptions to this rule is for rooms that would otherwise be completely unpassable without dodge rolling, such as any room with pits, and the room containing the Gun that can Kill the Past, as there is always pits in this room. In total, (not including the room that contains the Gun that can Kill the Past), there is 4 dodge rolls total in this video. 1 to access a shop and 3 to bypass a room on the 5th floor.
I chose the Convict because of her fast speed and very easy Past fight. This is probably possible with the Marine as well, although his past is somewhat harder I find. The Pilot is the only one whose past might be almost impossible to beat without dodge rolling. The laser beam from the ship is, from my experience, undodgeable without it.
Overall, I played pretty poorly this run. I missed the master bullets from the first 2 boss fights by taking a really dumb hit on each fight (who the hell takes damage against Meduzi, cmon man...). And third floor was an absolute disaster for dumb damage. I took the risk of opening the glitched chest, which singlehandedly saved the run and had the bonus effect of skipping what I consider to be the 2nd hardest floor with the 2nd hardest set of bosses in the game (1st for both would be Bullet Hell). The Fight Sabre allowed me to beat the Dragun with almost no damage taken. Had I not found it, there was going to be a second exception to the rule to allow dodge rolling for its' second phase.
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