Blender Modular House Tutorial | Full Workflow Step-by-Step
Автор: HALbot Studios
Загружено: 2025-08-07
Просмотров: 2700
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Mannequin Mesh used in Blender: / blender-for-game-124964337
Get the Blender File & FBX Meshes here:
Plugins I use:
ZenUV
UV Packmaster
Blender to Unreal
Software:
Blender 4.3.2
Unreal Engine 5.4.4
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In this tutorial, we’ll walk through the complete process of creating a modular house in Blender, step-by-step, perfect for game developers and environment artists looking to bring their scenes into Unreal Engine 5.
We’ll start by using reference images to block out the structure, model a detailed house, and then break it into modular pieces. This workflow allows for easy reusability and optimization in game engines like UE5.
Ideal for:
Beginner to intermediate 3D artists
Indie game developers
Anyone building modular environments for games
What you'll learn:
Working with real-world references
Modeling for modularity
Preparing assets for use in Unreal Engine 5
My PC Specs:
CPU: Intel i9 9900k
Graphics: Nvidia RTX 3080
Motherboard: GIGABYTE Z390 AORUS PRO
RAM: G.Skill Aegis Series 64GB
Timestamps:
00:00:00 - Intro
00:02:22 - Going over Reference
00:06:03 - Blender Setup
00:18:12 - Changing the Origin/Pivot Point
00:24:00 - Starting the Foundation
00:46:38 - Creating the First/Ground Floor Walls
00:49:45 - Second Floor Walls
00:51:44 - Roof
01:24:00 - Creating the Porch Roof
01:27:19 - Creating the Pillars & Railing
02:02:05 - Splitting pieces up into Modular sections
02:05:55 - Modular Walls
02:14:00 - Adding Doors, windows
02:15:03 - Modular Roof
02:19:39 - Exporting for Unreal
#BlenderTutorial #ModularAssets #UnrealEngine5
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