Zakuzaku Actors draft run - Mizuryu Alleyoop
Автор: Errant⭐
Загружено: 2026-01-21
Просмотров: 6
Final boss of part 2 and simultaneously its superboss. Reptos joins as your 9th member for free, which is much appreciated due to her resist profile and ease of dealing damage.
Alleyoop's normal physical damage is actually lower than in the past two fights with her but it's still in the realm of needing a dedicated tank to handle her tetsuzankos. Also there is stun-immunity gear and your tank should have that. Do not make the mistake I did on my first attempt here.
However, her physical damage isn't the major factor in the fight, it's her new water-based martial arts. The majority can't miss or be countered and they have all sorts of absurd effects like ignoring defense or instant KO tacked on to make them even more unsurvivable. If you dare to leave her water dragon alive for too long she'll also set up a finisher that deals close to 6-digit damage.
So all in all this is a tempo-based fight. You have to strive to create incremental advantages by handling the water dragon efficiently so that the next summon of it is easier to handle, until you can beat Alleyoop herself. The dragon's weak to Electric and Wind, so Gina is the main person handling it - she can barely one-shot it with an Electric weapon and a full cadre of buffs. In desperate situations, Hell or Reptos can pitch in the tiny bit of extra damage.
The other thing I want to do in this fight is develop Mao to a full combo and have her remain there to prepare for the final phase where Alleyoop merges with her water dragon and the two become a single entity. The combined creature has both Fire and Electricity weaknesses, but the only way to stop the finisher now is not to remove a minion's lifebar, it's to end the fight entirely.
So with that strategy in play, I repeatedly destroy the dragon until I win, Rufure uses No Future on Alleyoop to remove the evasion it gives her and let me snipe her a few more times while she's stunned (normally the dragon's evasion buff lasts till the end of the turn it dies, which makes attacking alleyoop unreliable), and also you can't actually destroy the dragon on the very very first time it's summoned so I needed to equip people to survive one turn of her water attacks.
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