Solution For Mixpacking in The Isle
Автор: Deepie
Загружено: 2025-05-07
Просмотров: 22937
Here is an idea for fixing mixpacking in the game! Keep in mind! I do not count herbivore mixpacks as mixpacking because a big portion of the game just calls them a herd and doesn't mind them. What gets problematic is for when there are massive overpacks in the herd or carnivores get involved.
My new Patreon if you'd like to support me! https://patreon.com/Deepie9?utm_mediu...
Thanks a lot to my friends @AkiPace, Cheesy, Sumdumgamer, Whiteboi and Ninix for participating in the end scenario to help record the demonstrations of certain scenarios ("Conclusion" part of the video).
(Also yes I just replaced the music at the end of the video that's why the visualizer isn't perfectly in-sync with the music LOL)
00:00 Intro
01:12 Consideration
02:43 Finding the Fix
04:17 Exploiters
05:27 Mixpack Debuff
07:00 Proximity Debuff
07:44 Conclusion
09:00 Outro
What I basically explain in the video is that we have a 3rd party tracking system for when 2 groups of creatures are fighting, and if another group or creature joins in, they will be the one to receive the debuffs. I also thought about the potential exploiters, so if the same group keeps fighting each other and different people 3rd party them (but the only death is the person that 3rd partied), the game will start giving debuffs to the group fighting (for attempting to exploit the anti-mixpack mechanic). Additionally; if carnivores and mixpackers stay too close for too long and chill together, it should decrease the herbivores' thirst and carnivores' hunger, making them have to seperate by hunting or going for a drink, and in rare occasions, cause carnivores to actually consider hunting and eating the same herbivores they were mixpacking with. As for overpacking, I suggested that if big groups of overpackers are detected to be near each other (via proximity or via fighting together) thet will receive growth and speed debuff, making them a slow group and unable to grow more babies to expand their overpacking (or unable to properly defend their young that are growing in the process).
#theisle #solution
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