Sonic Re-Imagined: Showcase 2 (v3.2)
Автор: SoniDelta
Загружено: 2025-11-25
Просмотров: 21819
Welcome to the showcase Sonic Re-Imagined v3.2! This update fixes some, breaks some, adds some and removes some.
For this video, I tried going with a different style, so let me know what you think! Also, excuse me for the delay, and forgive me for the garbage footage.
The next update after this will focus more on slotting! I finally figured out how to use the CSK Collection's API to slot everything properly. After this, updates won't be so far and few in between anymore! So get ready!
Get it here! Sonic Re-Imagined (https://gamebanana.com/mods/443018)
v3.2 is practically ready, it's going through polishing, and will be here before December. Going forward, updates won’t take long gaps of time anymore.
Some changes were made after this video's making. So here is a quick list of changes (that will be updated the more I remember):
1. Sonic's boosting startup animation was changed to base of Sonic's animation from Sonic Advance 2 when starting a level.
2. Move images are fully updated!
3. Sonic's up smash works slightly differently, it knocks foes down instead of letting them fall.
4. Boost's strength is dependent on Boost meter.
5. Some leftover animations were changed and removed.
6. Sonic's instashield barrier only works once when in the air. You can still perform the move again.
7. You can homing attack two times now. Holding the button thing may or may not be included in final.
8. SpinDash cancel always bring Sonic to a skidding animation to avoid issues found during development for now.
9. Stomp’s descent is faster if you hold the attack button down.
10. Sonic’s down tilt animation is more similar to Sonic Unleashed. Will be included in extras.
Other mods shown in the video by:
mayamia (shoutouts!) https://x.com/SoloNoodles
An HDR Styled UI [by mayamia and JoBen]
Cinematic Final Smash
(not sure if im allowed to share it here, but there's an archive of her mods in a MEGA link. Look for "Project M CSS" in gamebanana).
Benn: https://gamebanana.com/members/1744500
Revamped Ultimate Sonic (https://gamebanana.com/mods/508253)
mRama (https://gamebanana.com/members/2110957)
& nanobuds for the Knux model (https://gamebanana.com/members/2034177)
Knuckles Moveset(https://gamebanana.com/mods/606587)
LilyLambda: (https://gamebanana.com/members/2056543)
Mario and Luigi Combo Effects (https://gamebanana.com/mods/542290)
Coolsonickirby: (https://gamebanana.com/members/1489478)
CSK Collection (The Winner Is; 12 Hr Time, some other stuff?)(https://gamebanana.com/mods/499008)
jugeeua: (https://github.com/jugeeya)
Training Modpack (Allows the (mostly) No HUD in training) https://github.com/jugeeya/UltimateTr...
Millennuim_1K: (https://gamebanana.com/members/1498217)
Casino Night Zone Stage(https://gamebanana.com/mods/484818)
CSharp: (https://gamebanana.com/members/1484996)
Project M Green Hill Port(https://gamebanana.com/mods/471307)
SoniDelta: (https://gamebanana.com/members/1918093)
Modern Sonic: (https://gamebanana.com/mods/354581)
Music used:
Sonic Heroes - 1 PLAY Menu
Sonic Adventure - Skydeck A Go Go
Sonic Advance - Casino Paradise Zone
Sonic Racing: CrossWorlds - Sonic's Victory
Sonic Shadow Generations - Game Select (Sonic Gens)
Sonic Colors - Tropical Resort Map
Bomberman Jetters - Battle Start
Sonic Frontiers - Cyberspace 1-2 (Flowing)
Team Sonic Racing - Results
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