Releasing a Game Before Christmas - Devlog #2
Автор: MF GameDev
Загружено: 2025-10-26
Просмотров: 4
🎮 Welcome to the first devlog for my survivalist, feature-rich tower defense game built in Unity! Your mission: protect your flock of sheep at all costs.
In this episode, I cover:
First animation of walking
The sheep pen generated using AI with collisions
Game Dev design pattern
Creating separate sheep prefab
Code to control sheep inside the sheep pen
How I used AI tools to generate in-game assets and speed up development — all to hit a Christmas release goal
🧰 Tools used:
Unity 2020.3 LTS
JetBrains Rider 2020.3
C# scripting
Blender for stylized modelling and animation
📢 Follow along for weekly updates on gameplay systems, asset workflows, and indie dev strategy.
#UnityDev #IndieGameDev #Devlog #TowerDefense #MadeWithUnity #GameDevelopment #BlenderToUnity #AIAssets #survivalgame
00:10- Walking Animation
01:54- Creating Sheep Pen
02:48- Creating Sheep Prefab
03:48- Design Patterns
04:27 - Sheep Prefab Refactor
06:06 - Sheep Behaviour
07:00 - Outro
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