Tekken 7 - An advanced look at the combo system
Автор: kilo
Загружено: 2019-07-27
Просмотров: 8410
Combo damage chart: https://i.imgur.com/liJ0s7z.png
Text transcript of what is said: https://pastebin.com/tm9e9yvD
This video aims at teaching you what the game and other online resources couldn't. You should understand most of how combo works after watching it, although there are certainly a lot more than what i showed.
The stuff regarding attacks immediately after a screw applies to a few more attacks in the game. Katarina's rage drive behaves exactly like Kazuya's, and therefore gets the same benefits from doing it after a screw launcher or after the enemy has bounced.
Noctis also has a two hit attack, similar to Jin's 3+4, that doesn't do the second hit in the same conditions. I believe it's input is f4.
There's probably many more of those and many more to come with S3, so keep these behaviors in mind when improvising combos.
Anything wrong i said? Let me know.
Musics used:
Tekken 3 OST - Jin Kazama
Yuru Yuri Original Soundtrack - Yuru~ri Yura~ri
Yuru Yuri Original Soundtrack - Kyouko no Omoitsuki
Yuru Yuri Original Soundtrack - Umi! Umi! Umi!!
Yuru Yuri Original Soundtrack - Chinatsu no Twintail☆
Yuru Yuri Original Soundtrack - Dondoko☆Tsuite Koi
Non Non Biyori OST - Oishii Ryouri Usuaji
Non Non Biyori OST - Nonbiri Torotoro
Non Non Biyori OST - Nonbiri Tekuteku
Carpenter Brut - Turbo Killer
Tsuribaka Nisshi (釣りバカ日誌) - Shiawase no Uta (しあわせのうた)
Various mods were used in the making of this video, none of which i made myself:
2P Costume Invisible mode
No HUD mod
No practice mode HUD
Green screen mod
TK4 Jin Costume mod
Honmaru Dojo mod
Some free camera table for cheat engine
Cheat engine in general helped me a lot
You can find most of those mods on deviantart.
The combos at the end of the video were mostly done using bots because of their extreme difficulty:
Geese's reppuken sequence is fully frame perfect, though you have to buffer the qcb in the last recovery frames of the previous jump for it to work. It also depends on angle, enemy position and hurtbox. It's easier in a corner but it's also doable at a wall, i don't know if it's doable without walls.
Higher scaling rage drive off ewgf is frame perfect.
Lots of terribly tightly timed stuff like hellsweep into wallslump heaven gate as well that i haven't practiced enough.
Also about the very last combo, it doesn't need to be done away from the wall as i show a little bit earlier, but the wallsplat damage reduction shaves 2 damage off the CD3 hence why i keep some distance.
Otherwise, df2 into ewgf into cd3 into cd1+4 is a fully frame perfect sequence at the wall, and only works on bears.
Three 3f frame perfect wavedash attacks in a row. Good luck with that one.
Timeline:
0:00 Intro
0:28 Combo counters
1:32 Wallcombos
2:35 Standing combos
3:32 Geese standing combos
4:45 Airborne combos
5:44 Damage bonuses
6:05 Rage arts in combo
7:04 Rage drives in combos with grounded followup
7:18 Cinematic attacks in combos
8:59 Damage scaling calculations
9:49 Training mode warning
10:27 Wallslump
12:29 Grounded
13:39 2d-specific combo resets
14:29 Outro
14:59 Combo compilation
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