How I Changed Enemy Behaviors - Roguelike Devlog
Автор: Gamedev Greedable
Загружено: 2023-04-01
Просмотров: 6925
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This video covers the process of moving the enemy ai away from single tiles movement, and towards a selection of random movement behaviors with a random number of actions to be used in a single turn.
The plan for this game is a turn-based, grid movement roguelike where each room/grid is randomly generated. For example, if Super Auto Pets is comparable to TFT (if TFT removed the grid organization), then this game is comparable to TFT if TFT kept grid organization but removed the option for buying additional units. idk that's the best explanation I got right now.
#indiegame #devlog #Roguelike
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