How to Create a Hexagon Tile and Implement Tiling in Unreal Engine 5 | Blender & Blueprints Tutorial
Автор: Gisli's game development channel
Загружено: 2024-05-08
Просмотров: 11107
0:00 Intro
0:57 Create hexagon tile in blender
3:21 Understanding how to make tiling hexagons
6:39 Implement a hexagon strip in Unreal Engine
16:55 Implement the full hex grid in Unreal Engine
In this tutorial, I walk you through the step-by-step process of creating a hexagon tile in Blender. I explain key dimensions like radius and depth to ensure the tile is perfectly suited for tiling in Unreal Engine 5.
You'll also gain an understanding of the mathematical logic behind hexagonal tiling. I break down essential parameters like radius, size, width, height, and perimeter, giving you the foundational knowledge needed for accurate tile placement in game development.
Once the hexagon tile is ready, I demonstrate how to export it from Blender and set it up in Unreal Engine 5. This includes configuring the hexagon tile in the editor to prepare for procedural generation.
Next, I show you how to use Unreal Engine's Blueprints to create a hexagonal grid. By layering logic with loops and instance static meshes, I ensure the grid is generated correctly, ready for use in your game environment.
Finally, I share plans for future enhancements, such as adding grid interactions and state retention, and invite you to share your feedback and ideas in the comments.
Whether you're a game developer or 3D artist, this video provides the knowledge you need to create and implement hexagonal tiling seamlessly in your projects!
🔑 Keywords: Hexagon tile in Blender, Unreal Engine 5 tutorial, hexagonal tiling, Blueprints hexagonal grid, procedural generation, game development tips, 3D modeling, Blender to Unreal workflow
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