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Doraemon (Famicom, 1986) Full Game Session 🤖🎒💙

Автор: Nenriki Gaming Channel

Загружено: 2020-05-23

Просмотров: 100784

Описание:

🔔    / @nenrikigaming  


🎮 Title: ドラえもん (Doraemon)
🕹 Platform Spec
🖥️ System: Family Computer (Famicom)
🌍 Region Label: JP
📄 Revision: Original

📅 Release: 1986-12-12
🏢 Publisher: Hudson
👾 Developer: Hudson


🎲 Genre: Multi‑genre ¹


🧮 Score Profile ²
⭐️ Personal Score: B+
🌐 Consensus Score: B+ (✓)
💬 Cultural Impact (Ψ): A– (▲)
📆 Historical Tier: A– (✓ )


✅ Completion Status: Full Game Clear

🔥 Difficulty Profile
📈 Difficulty Curve: Constant High with Spikes
⚙️ Perceived Global Difficulty: High Pressure / Punishing / Strategic

🧠 Play Mode: Focused Play / Optimized Play
🎯 Intent: Reference Session



Doraemon (Famicom, 1986) is an ambitious single‑player adventure that unfolds across three distinct “worlds,” each inspired by a different Doraemon movie storyline. Rather than sticking to one formula, the game changes its core gameplay style in each stage, giving players a varied and evolving challenge.

World 1 – “Pioneering Chapter” 🌍 takes place on the planet Kainao and its companion world Nyaakōme. Players explore surface areas, interiors, and underground rooms, collecting power‑ups and teaming up with Gian and Suneo to fight off enemies. The focus is on free exploration, finding hidden entrances, and upgrading abilities.

World 2 – “Demonic Realm Chapter” 🏯 shifts to a fast‑paced scrolling shooter format, with both horizontal and vertical segments. Nobita carries his friends on his shoulders while fending off relentless enemy waves. Rescuing allies and collecting items along branching routes strengthens your team for the challenges ahead.

World 3 – “Undersea Chapter” 🌊 transports the action to the underwater kingdom of Poseidon. Here, the emphasis is on strategic movement through interconnected screens, transporting and using specific items to unlock paths and rescue characters, while avoiding or neutralizing aquatic threats.

Across all three worlds, the game blends action, exploration, and strategy, with a consistently high difficulty level that demands quick reflexes, careful planning, and adaptability. Its multi‑genre structure and faithful use of the Doraemon universe made it a standout title in Japan during the mid‑80s, offering players a rich and varied journey through Nobita’s adventures.

NOTES

¹ This title is considered multi‑genre because each of its three stages uses a completely different core gameplay style, designed and balanced as a self‑contained experience. World 1 plays as a top‑down action‑adventure: the player freely roams interconnected areas, searches for hidden entrances and key items, and engages in multidirectional shooting against active enemies. Progression depends on exploration and item acquisition as much as on combat skill. World 2 shifts to a scrolling shooter with both horizontal and vertical segments. The player rides with allies, fends off continuous enemy waves, chooses branching routes, and upgrades companions, with survival and shooting accuracy as the main drivers of success. World 3 changes pace to an exploration‑driven adventure set in a network of underwater screens. The focus is on transporting and using specific items to unlock paths, rescue characters, and reach the final boss. Combat exists but is secondary to navigation and item‑based progression.


² Doraemon (Famicom, 1986) earns a B+ personal score for combining ambitious multi‑style design with strong execution for its time. Each of its three worlds offers a distinct gameplay experience — from free‑roaming action‑adventure, to intense scrolling shooter, to strategic underwater exploration — showcasing variety rarely seen in licensed games of the mid‑80s. The game’s challenge level is consistently high: World 1 demands sharp navigation and combat under pressure, World 2 pushes difficulty to the extreme with relentless enemy waves and forced scrolling, and World 3 requires careful planning, item management, and route optimization. While this difficulty can be punishing, it also adds depth and replay value for dedicated players. Combined with its commercial success in Japan and its role in expanding the Doraemon brand into gaming, the title stands as both a technical and cultural milestone of its era.



Chapters:

0:00 Intro
00:29 World 1
09:12 World 2
18:00 World 3
28:14 Ending


  / nenrikigaming  

Doraemon (Famicom, 1986) Full Game Session 🤖🎒💙

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