Dead by Daylight's Biggest Problem
Автор: Professor Hens
Загружено: 24 мая 2023 г.
Просмотров: 35 858 просмотров
The reworked and newly released maps often falling short of expectations. The RPD, Eyrie of Crows, Garden of Joy, and Shattered Square are just a few examples that come to mind, each possessing their own strengths and flaws.
One prevalent issue is the uninteractive loop design that plagues many maps. Some loops become god loops, offering survivors an unfair advantage, while others are so poorly designed that outplaying opponents becomes nearly impossible. The randomness in loop distribution and safety only adds to the frustration, with maps like Garden of Joy or Borgo spawning excessive pallets in close proximity. For killers lacking effective anti-loop strategies, avoiding these areas becomes the only viable option, leaving them feeling disheartened.
Another criticism frequently directed towards newer maps is their cluttered nature. The recently reworked Autohaven maps are prime examples, with countless insignificant objects scattered throughout. This overabundance of debris renders certain killers ineffective and severely impacts overall visibility. The initial version of Autohaven was beloved by the community, as it provided clear sightlines, particularly in the iconic Old Blood Lodge. Enhanced visibility not only aids solo players in feeling more engaged, but it also allows for a deeper understanding of chases, extending beyond the confines of the HUD.
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