Weight Map Adjustment and JCMs
Автор: SickleYield
Загружено: 2021-12-19
Просмотров: 7500
Timestamps:
7:51 Beginning of JCM section
15:58 Double JCM corrector section
20:42 Keyed ERCs
I've been interviewed by Matt from Game Developer Training! See that podcast here:
• [Daz Studio] Podcast - Chat with SickleYield
In this video I will talk about some important finishing steps for making clothing for figures in Daz Studio in 2021, including how to adjust weight maps and how to create joint-controlled morphs, or JCM, to assist bending. I will cover both simple single JCM and double correctors with keyed ERCs for your more advanced projects.
This video was started and finished months apart due to technical difficulties, so I apologize for the fact that the last few minutes show Daz Studio 4.16 instead of 4.15, but the ERC controls haven't changed between those two versions. This is my first time using Otter.ai to create subtitles. I'm still debating whether to buy it long-term or seek other options.
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