High Dynamic Range (HDR) and Tone Mapping
Автор: Acerola
Загружено: 16 апр. 2022 г.
Просмотров: 56 691 просмотр
In this second installment of the post processing series we learn the proper order of post processing effects as well as how games handle rgb values that exceed one, also known as high dynamic range (HDR).
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Music:
Joy - Persona 3 OST
During The Test - Persona 3 OST
Afternoon Break - Persona 3 OST
Vehicle Handling - Persona 2 OST
Thanks for watching!
This video is dedicated to my friend, Alotryx.
#acerola #gamedev #graphics #unity #unity3d #madewithunity #indiedev #unity2d #shader #hdr

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