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AI and Game Design | The History of Artificial Intelligence In Video Games

the history of ai in games

alien isolation ai

pac man ai

fear ai

halo 2 ai

alphago

deep blue ai

artificial inteliigence

ai and games

gaming

the game overanalyser

game design

video game analysis

doom ai

playing smart

machine learning

the master algorithm

julian togelius

The History and Future of AI in Games | How Artificial Intelligence Influences Game Design

Автор: The Game Overanalyser

Загружено: 6 июл. 2020 г.

Просмотров: 10 052 просмотра

Описание:

The History of AI in games is one of close integration, as games provide tightly defined spaces where Artificial Intelligence excels in. This video traces the history of that collaboration, from computers like Deep Blue and Alphago, that beat us at chess and go, to the AI director of a game like Alien Isolation. However, there is much dispute within game design as to where AI should go in the future, whether the systems we currently have just need to be expanded on, or if we need to start incorporating machine learning, procedural systems, and dynamic narrative authors. Perhaps in studying the history of AI, we can get a glimpse of where it might be going in the future.

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Sources

-Playing Smart Julien Togelius

-Deep Blue Artificial IntelligenceVol. 134, No. 1-2
https://dl.acm.org/doi/10.1016/S0004-...

-Deep Blue
https://reader.elsevier.com/reader/sd...

A survey of Monte Carlo Tree Search Methods
http://www.diego-perez.net/papers/MCT...

A brief history of ai up to alphago , Andrey Kurenkov
https://www.andreykurenkov.com/writin...

How Ai has influenced the history of gaming
https://www.gamedev.net/tutorials/pro...

-The history of A.i
https://sites.google.com/site/myangel...

-Finite State Machines Theory and Implementation
https://gamedevelopment.tutsplus.com/...

-A* algorithms
https://ieeexplore.ieee.org/document/...

-Halo 2 GDC 2005 Damien Isla
https://www.gamasutra.com/view/featur...

-The A.I of Fear Geoff Orkin
http://alumni.media.mit.edu/~jorkin/g...

The AI systems for left for dead Valve
https://steamcdna.akamaihd.net/apps/v...

-The A.i of Alien Isolation Tommy Thompson
https://www.gamasutra.com/blogs/Tommy...

-Facade Ai Micheal Mateas
https://pdfs.semanticscholar.org/a5d2...

-Shadow of Mordor AI GDC talk Helping Players Hate (or Love) Their Nemesis
   • Helping Players Hate (or Love) Their Nemesis  

-The Master Algorithm Pedro Domingoes

-The Five tribes of machine learning
http://worldofanalytics.be/blog/the-f...

-An intro to evolutionary algorithms
https://towardsdatascience.com/introd...

-The Ai in Black and white https://www.cs.rochester.edu/~brown/2...

-GDC Peter Molyneux
   • Peter Molyneux Explains the Design of Blac...  

-Ai in the sims
https://team.inria.fr/imagine/files/2...

-Hamlet on the holodeck Janet Murray

-On interactive storytelling chris crawford

Will Wright Dynamics GDC
   • Will Wright's Dynamics for Designers  

-Jesse Schell The future of storytelling GDC
   • The Future of Storytelling: How Medium Sha...  

Ken Levine On narrative Legos
   • Ken Levine On 'Narrative Lego'  

-The Ai of total war Tommy Thompson
https://www.gamasutra.com/blogs/Tommy...

-A Brief History of Rogue
https://web.archive.org/web/201502170...

-The untapped potential of Rogue Likes GDC
   • Level Up Your Game: The Untapped Potential...  

-Bioshock Infinite AI GDC
   • Building The AI For BioShock Infinite's El...  

-The last of us AI GDC
   • Ellie: Buddy AI In The Last Of Us  

-Evolutionary Game Design Cameron Browne

Artificial Intelligence : A modern Approach Stuart Russell

Artificial Intelligence and games Georgios Yannakakis

-Procedural content Generation in games Noor Shaker

-Introduction to evolutionary computing J.E Smith

-The AI of Doom GDC
   • Embracing Push Forward Combat in DOOM  

-Zelda Breath of the Wild Gdc
   • Breaking Conventions with The Legend of Ze...  

-Spelunky GDC
   • The Spelunky HD Postmortem  

What do designers want from A.I GDC
   • AI Wish List: What Do Designers Want out o...  

AI and Game Design | The History of Artificial Intelligence In Video Games

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