Dishonored 2 Walkthrough [Corvo/No Kills] (All Collectibles,Very Hard) part 1 A LONG DAY IN DUNWALL
Автор: patologTV
Загружено: 2016-12-18
Просмотров: 45575
You can find full walkthrough playlist here: • Dishonored 2 Walkthrough [Corvo/No Kills](...
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►►► BASIC INFO ◄◄◄
Game: Dishonored 2 (2016)
Developed by: Arkane Studios
Published by: Bethesda Softworks
Difficulty: Very Hard (hardest)
Video Quality: 1080p , 60 FPS
Complete game walkthrough with no commentary. Clean Hands (no kills) and Shadow (no detection) run. All Collectibles (Runes, Bonecharms, Coins, Paintings, Blueprints, Audiographs, Outsider Shrines and Decorative Objects for the Dreadful Wale) will be picked up. Books, Notes etc. are opened for a brief time, please pause the video if you want to read them. The game is played on Very High graphic settings. Objective / Heart / "The Dealer" markers, Interaction Prompts, Contextual Icons, Tutorial Notifications, Awareness Markers and Information Messages are disabled to make the gameplay more immersive. Hope you enjoy :)
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►►► CHAPTER 01: A LONG DAY IN DUNWALL ◄◄◄
Collectibles:
00:00 Beginning of the Episode
16:40 Audiograph #1
23:08 Decorative Object for the Dreadful Wale (Samuel Beechworth Carving)
23:20 Audiograph #2
25:54 Painting #1 (Custis, Morgan and the Postulate Child)
29:22 Painting #2 (The Obtuse Arguments of Lady Boyle)
30:57 Audiograph #3
►►► RELATED WALKTHROUGHS ◄◄◄
◘ Dishonored 1 High Chaos (Very Hard, All Collectibles)
https://tinyurl.com/yy6t2xx7
◘ Dishonored 2 High Chaos (Very Hard, All Collectibles)
https://tinyurl.com/paakz2p7
◘ Dishonored: Death of the Outsider (Very Hard, All Collectibles)
https://tinyurl.com/us4ea4y3
GAME DETAILS:
Dishonored 2 is an action-adventure stealth video game developed by Arkane Studios and published by Bethesda Softworks. The sequel to 2012's Dishonored, the game was released for Microsoft Windows, PlayStation 4, and Xbox One on November 11, 2016.
The series takes place in the fictional Empire of the Isles, with the majority of Dishonored 2 set in the coastal city of Karnaca. After Empress Emily Kaldwin is deposed by an "otherworldly usurper", the player may choose between playing as either Emily or her bodyguard and father Corvo Attano as they attempt to reclaim the throne. Both Emily and Corvo employ their own array of supernatural abilities. They can alternatively decide to forfeit them altogether. There are a multitude of ways to succeed in each given mission, from stealth to purposeful violent conflict.
GAMEPLAY:
Dishonored 2 introduces non-lethal combat moves, and features the "chaos" system used in the first game. The player gains chaos by killing characters, representative of the player destabilizing the world. The game adds a new element to the system where, at the start of a mission, random non-player characters are procedurally assigned one of three states: sympathetic, guilty, and murderous. Killing a "sympathetic" person gives the player more chaos than killing others, while in contrast killing a "murderous" character gives the player a lesser amount. The amount of chaos accrued affects the dialogue used by Emily and Corvo, as well as the world itself. Insects called "bloodflies" make nests in corpses, leading to an increase in bloodflies the more people are killed and encouraging the player to hide bodies from them while on a mission.
Each level in the game is intended to have a unique "theme", in either "fiction or mechanic". In one level, the player is confronted with two factions each with their own assassination target, and may use the level's reoccurring dust storms for cover. In another, time distortion is introduced as the player traverses an abandoned mansion in ruins. The player is given a device that lets them glimpse three years into the past, where the mansion is still occupied and guards roam, and can shift back and forth between the two points in time. The player is able to be detected by guards if they peer out from behind a wall for too long.
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