3D character control with F# and Unity - movement, collisions and animation
Автор: 7sharp9 functional programming
Загружено: 2022-08-19
Просмотров: 1850
#fsharp #unity #gamedev #gameprogramming #functionalprogramming
In this video, I continue to show how to use F# with Unity. We extend the project from the last session adding a 3D character and I show how to move and animate the character over a simple landscape.
Chapters
0:00:00 Intro
0:00:45 Downloading assets
0:02:55 Adding assets to Unity
0:06:12 Update Unity version
00:06:40 Fix lighting
00:08:02 Add level
00:09:36 Add PlayerInput
00:11:42 Setup character
00:14:13 Create animation controller
00:15:25 Add animation transition and properties
00:19:27 Updating the F# project and references
00:20:09 Updating F# code to add movement
00:25:59 Testing movement in Unity
00:26:41 Adding gravity, rotation, animation
00:32:20 Testing character in Unity
00:32:54 Outro
For the animation assets: https://www.mixamo.com/
Unity Assets:
https://assetstore.unity.com/packages...
https://assetstore.unity.com/packages...
If you want to support this channel then you could always get me a ko-fi! Links below, thanks!
Connect with me:
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Ko-fi: https://ko-fi.com/7sharp9
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Twitter: / 7sharp9_
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