Gray Zone Warfare / UHD AV1 / checking 0.3.5.0 bot changes in Fort Narith with RTSS to benchmark 👹
Автор: bxqpxd
Загружено: 2025-09-10
Просмотров: 113
On top of the known_bug that they can cross any solid objects eg. walls [and that leads to some intense firefights]:
✅ they are clearly 'active' on longer distances eg. when operating at 'Airfield Back Entrance' under some scenarios You will be shot at from 'Air Control Tower' or even 'Headquarters' so that might overwhelm new players but will also help them learn bot locations and seems overall more 'realistic'
✅ chance for "Head Shot" or "One Tap" over all at greater distances seems to be highly reduced
✅ so You will get wounded more but they will not 'aim' vital organs to HS/OT - a welcome change that will also help new players learn how to heal efficiently, also under fire
❎ there is still relatively high chance for a HS even when bot is getting shot at but at least now it seems limited to more or less to CQB so it's a at least a bit more believable
✅❎ i think that they've also added few seconds to time when bot 'notices' you and engages - that makes them seem even more 'dufus' that they already were at CQB but gives time for new players to adjust to situation i guess...
❎ and they've [again] started shooting [so also aiming] you behind the wall or other solid objects [buildings]
❎ i think I've also had few instances where bot's respawned faster than their 'natural' cycle but that's nothing new, seems to randomly happen now and then
Previous live streamed "tests" of 0.3.5.0 update:
first look https://youtube.com/live/VgD9VFyBMcs
bigger POI's https://youtube.com/live/AI2gtorvwHw
smaller POI's https://youtube.com/live/Kv3YSVVQfyI
RTX4090 with default settings + 13900KF with AIO + 64 GB DDR5 CL28 5600MHz
Windows compilation: 26120_5790 - insider preview, beta channel
NVIDIA driver: 581.15 release
NVIDIA App: 11.0.5.245
I usually don't use microphone other than to communicate within the game but You will not hear me.
RTX4090 + 13900KF with AIO on Z790 + 64 GB DDR5 CL28 5600MHz
Recorded on the same PC that runs the game with NVENC from NVIDIA App - AV1 codec at 100 Mbps with RTSS along the way.
00:08:11 south-east "jump over fence"
00:20:11 Airfield Back Entrance
00:31:49 Air Control Tower
00:44:57 Bunker / Shooting Range
00:59:46 Barracks & Old Service Gate
01:14:35 Bunker
01:26:26 "jump over fence" on south-east
01:37:58 Airfield Back Entrance
01:42:41 Air Control Tower
01:57:18 Hangars
02:06:33 south "hole in the wall" & Airfield Old Entrance
02:11:29 Fuel Storage
02:20:53 HQ [empty]
02:36:35 Main Entrance & Vehicle Maintenance & North Entrance [mostly empty]
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