Creating Blitzcrank’s Rocket Grab | Unity Ability Setup with Custom Animations
Автор: bitOps Dev
Загружено: 2026-01-09
Просмотров: 78
In this video, I complete the next major step in my Blitz character series by building the Rocket Grab ability in Unity.
Using the custom rig and animations created in previous videos, I wire everything together to recreate Blitzcrank’s iconic grab mechanic—launching the hand, detecting a hit, pulling the target, and syncing the animation with gameplay logic.
This video focuses on:
Structuring a Rocket Grab–style ability in Unity
Triggering animations from gameplay logic
Launching and retracting the detached hand
Handling hit detection and pull behavior
Making sure the ability feels responsive and game-ready
This is a practical, systems-focused breakdown aimed at indie game developers building MOBA, RTS, or action-based abilities in Unity. The goal is not a clone-perfect replica, but a clean, extensible implementation you can adapt for your own characters and projects.
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