Dissidia Final Fantasy Opera Omnia - Palom saga revival part 1 - Edward LC LUFENIA
Автор: Alexandre Zeddam
Загружено: 2021-06-16
Просмотров: 69
This one is a tough cookie. It's Alexander 2.0 in the way that it incorporates most annoying mechanics we've had thus far into one singular stage. HP sponge, instant KO, extreme speed...
FFIV team for the win !!
Team :
Palom EX+ 3/3, LD, HA+ 3/3
Edward EX+ 3/3, LD, HA+ 1/3
Paladin Cecil EX+ 3/3, LD, BT, HA
Overview :
Let's start by looking at the orb. It is up during the 100-80% and 50-0% segments of the run and is set back by 8 through ice damage. Since the bosses are faster than F1 drivers, the orb goes down rapidly too. A way to upkeep it consistently is therefore required.
Unfortunately, there is only one/two ice enchanters right now on GL (depending how you look at it) : Celes and OK. Characters that hit ice and can be interesting are Palom, Kurasame and Kam'Lanaut. Lastly, alternatives are Relm (Shiva), Papalymo, Snow, Vaan, L&R, Cater, Noel and Seven.
A Shiva summon will also prove useful to counteract the foes' speed and enchant the party with ice.
/!\ Note : Noel will get a rework + LD very soon so it could be a good idea to wait for him as he offers quite a bit of tools that could be useful here. /!\
The turn count is at 50, meaning you need to deal, on average 2% HP to each boss per turn. Palom gets free turns and his DPT is actually higher than average. Edward prohibits foes from getting to act. Cecil is Cecil and shares his auras with party members, batteries and heals. I used Cecil's BT at the 49% mark because I knew I'd switch him or Edward out. Unfortunately, the friend Golbez is not fully built and it ended up reducing his damage tremendously :/ The fight is a DPT race and you NEED to bring high damage to the party. It's so restrictive it's not even funny...
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