On collision trigger RBD and Bullets in Houdini 19
Автор: Diyz3n
Загружено: 2022-02-25
Просмотров: 3842
Hi everyone
In this video, we go discuss how to #activate #dynamic objects when they hit 👊 with another object in #DOP NETWORK #Houdini 19
At the SOP level, we should create an RBD configure node and work with that
Two methods:
#Sleep #attribute: it's working fine for most cases
#Active attribute: it's an appropriate one in my opinion that need sop solver and attribute transfer
I hope this quick tip will solve your problem
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