Ashes of Creation Needs AFK Travel – Here’s Why
Автор: The Hidden Dagger Inn
Загружено: 2025-06-17
Просмотров: 883
Ashes Alpha 2.5
🌍 Ashes of Creation is massive—and that's amazing... but also exhausting. In this video, I dive into a game-enhancing idea: a form of AFK Travel that respects the game's vision of limited fast travel while giving players a much-needed break.
🧳 No fast travel. No shortcuts. No breaking immersion.
Just a stable ticket, an empty inventory, and a long scenic ride that lets you step away from the keyboard without stepping away from the world.
🎮 Whether you're a hardcore PvPer, a casual crafter, or just someone who needs to stretch your legs and help your spouse before they start giving you the look... this system could be the perfect compromise.
⚔️ Inspired by Dark Age of Camelot’s stable routes, this concept keeps travel meaningful while giving players the freedom to breathe—without disrupting the game’s core mechanics.
💬 Topics Covered:
Why Ashes doesn't need fast travel—but does need AFK travel
The importance of player wellness in long-session MMOs
How stables and ticket systems could enhance immersion
The risk vs reward of passive node-to-node journeys
Nostalgic nods to WoW flying and DAoC horse routes
Subscribe for more honest coverage, insights, and feedback from the world of Verra.
Don't forget to like, comment, and subscribe for more Ashes of Creation updates and deep dives!"
/ discord
Referal Code
ashesofcreation.com/r/12909ae1
Доступные форматы для скачивания:
Скачать видео mp4
-
Информация по загрузке: