Add Realistic Engine & Reverse Audio in Unity | Bus Simulator Course
Автор: Gamesoft Studio
Загружено: 2026-01-18
Просмотров: 47
In this video, we add a fully polished engine audio system to our Bus Simulator project in Unity.
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The engine sound dynamically responds to throttle input, smoothly increasing and decreasing RPM sound based on acceleration. We also implement a separate reverse audio, which activates automatically when the bus is in reverse gear, giving a realistic driving experience.
All audio logic is properly managed through the UI, throttle input, and gear system, keeping the setup clean and scalable. The system avoids direct dependencies and works smoothly with our existing GameManager and UI Manager architecture.
By the end of this video, you’ll have:
-Realistic engine sound based on throttle
-Reverse gear audio with proper transitions
-Clean audio control logic
-A system ready for mobile optimization and future expansion
This is Episode 9 of the Bus Simulator Course. Make sure to watch the previous episodes for better understanding.
This course is 100% Hindi, beginner-friendly, and focused on game logic and systems, not unnecessary complexity.
If you want to learn how simulator games are actually made, this course is for you.
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With this setup, we can easily add more UI screens such as settings, garage systems, or future menus without touching the core gameplay or vehicle logic again.
This approach follows industry-style architecture and is perfect for mobile-friendly and scalable Unity projects.
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In this video, I’m officially starting a Bus Simulator Game Development Course in Unity, focused on Android and mobile-friendly gameplay.
Bus Simulator Game in Unity (Android) – Full Course
Add Realistic Engine & Reverse Audio in Unity | Bus Simulator Course
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