LAxemann
Sound Designer & Composer, mainly for Bohemia Interactive.
RenderBuddy 2.0 Update - Now with a Manager and more (Reaper Rendering Tool)
TableTracker - 1.50 Update Overview (Reaper Script: Track Structure Import from CSV table)
SlipView 1.30 Update: Transient Snapping & More! (Reaper Script)
Sound Design: Propeller Simulation and Distance Modelling in Kilohearts Phase Plant and Snap Heap
RenderBuddy - Lighnting-fast, one-button game audio and library SFX rendering in Reaper
TableTracker - Track Structure Import from CSV Table in Reaper
The Ultimate Guide To Gun and Projectile Sounds
SlipView - Full Timeline Waveform Item Preview in Reaper (Reaper Script)
Revvolution 1.6 Update - Content overview (Realistic engine synthesis in Kilohearts Phase Plant)
Why Video Game Audio (still) fakes so much [ListenIn #05]
How media and (bad) recordings shape our inner sound world (Toothbrush video) [ListenIn #04]
Free Spitfire Symphony Orchestra template for Reaper (BRSO Articulate)
Make Phase Plant your workhorse for game and movie sound design
Baldur's Gate 3's sound design is fantastic [ListenIn #03]
Leon Beilmann - Continuity
"2 hour Sound Design Challenge" reel (2023)
How to synthesize realistic vehicle engines in Kilohearts Phase Plant
Double Transients - The Secret Sauce in Sound Design
Armored Core 6: A lesson in Sound Design Readability [ListenIn #02]
Does the Windows samplerate matter for gaming?
Samplerate - What it is and when it matters
Arma 3 Creator DLC - Spearhead 1944: Audio feature showcase
Arma 3 Creator DLC - Spearhead 1944: My animation showreel
Kilohearts Phase Plant - Synthesized Maybach HL 42 TRKM (Sdkfz 251)