Why Video Game Audio (still) fakes so much [ListenIn #05]
Автор: LAxemann
Загружено: 2024-06-07
Просмотров: 3342
In this episode of ListenIn, we're going over why Video Game Sound Design is (still) all smoke and mirrors and why (true) Audio RayTracing is not a thing yet. Additionaly, we will cover the fundamentals of sound behavior and how Video Games try to replicate them.
Full playlist:
• ListenIn - Sound Design for everyone
WWise, FMOD, Unreal Engine
Navigation:
00:00 - Intro
00:22 - Prelude: The evolution of Video Game Graphics
02:40 - The current State of Game Audio
04:34 - How sound spreads/Blocking & Diffraction
06:55 - Penetration
07:36 - Absorption & Reflection/Reverb
11:09 - Distant sound(s)
14:12 - Closing thoughts
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