James Randall
Creating games, tools and other cool stuff with #TypeScript, #Swift, and #dotnet.
Accompanying articles can be found on my blog: https://www.jamesdrandall.com
I Rebuilt Elite in TypeScript and WebGL
8-Bit Console Dev: Building a Palette Editor + Real 8-Bit Colours (Part 14)
Extracting a Style Guide from My Devkit UI (with AI Assistance) — Part 13
Building a Custom IDE for My 8-Bit Console (with AI Tools) — Part 12
Giving My Virtual Console a Soul — 8-bit Loading Screens Arrive! (Part 11)
My AI-Powered Console Just Coded PONG — Full Game Running! (Part 10)
My Virtual Console Just Became an AI Developer — It Codes & Debugs Itself (Part 9)
True Console Timing — VBLANK Interrupts & Parallax Starfield Effect (Part 8)
Two AIs, One Spec — No Peeking Allowed!
We Have Breakpoints! Full Debugger Arrives (Part 7)
First Pixels On Screen — Video Memory & Smiley Render (Part 6)
Editor Intelligence & Full-Speed Execution (Part 5)
Assembler Integrated — Running Code in the Devkit (Part 4)
From Source to Machine Code — The Assembler Lives (Part 3)
Running Code On Our New 8 Bit CPU — Part 2: Hex Viewer, Harness & Tests
Can AI Help Build a Virtual 8-Bit Console? Part 1 — Spec & CPU Implementation
LanderRTS - Part 2
Lander style terrain
TS-Trek
CryptCrafter Scripting
Crypt Crafter - Part 1
Ultima VI box contents
Vulkan Roguelike - ImGui and some code
8-bit Golf - Editor demo
8-Bit Golf Retro Render Styles
Sprite Packer (link in description)